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Archive: iPod Accessories

Prieview: That Hint of Gold, For Your Earbuds

Swiss designers Big Game have just launched a collection of pimped everyday objects called “New Rich” by replacing one plastic part on each with real gold.

In it are Apple earbuds with a gold “bolo tie” look, lending a hint of bling to your iPod. Subtle, yes. Practical, no. Cool, definitely.

The idea behind it?
“We’ve picked standard, universal products, and replaced a part of each object by an equivalent in gold…We love the shrewd blend between the down-to-earth functionalism of mass-products and the ultimate precious material: gold.”

Prices to come…

via Josh Spear

Nano Cases from Old Cassettes: Digital Meets Analog

Seek shelter for your iPod Nano with a case made from a recycled cassette tape.

These one-of-a-kinds cost $45 each, with a $5 rebate for viral marketing. Only about a dozen are left.

They’re from Contexture Design in Vancouver, the smart folks behind cases made from old 45s for iPods. Those have already disappeared faster than mini-bruschettas at a press conference, however.

Contexture’s Nathan Lee told us the 45 iPod classic cases were a limited edition project and that they don’t plan in cranking out any more.

So get these while you can. Similar cases for newer Nanos to come, so keep an eye out.

Bling On: Diamond Earbud Covers

For those of you who thought the Diamond Shuffle was a bit much, Swiss luxury accessories brand DEOS launched these diamond-encrusted covers designed for iPod and iPhone earbuds.

Prices for these handcrafted covers, which slip on earbuds, start at $4,500, for black and white diamond versions, climbing to $60,000 for earbuds dripping with pink, yellow or black diamonds.

Sure, they cost more than the actual device. Which is why some of the models, like the DEOS 32W, which has a full carat of diamonds and costs $5,000, comes with a complimentary Shuffle.

If you’d like to add a little splash to your morning run but don’t have the cash, Swarovski crystal versions run from $110 (demi-dipped) to $200 for the Full Monty.

Steve Goldstein, founder of the Geveva-based DEOS (Defining Expressions of Sound), said the idea is one whose time has come:

“Today there are more than 152 million earphones in the world. [It’s] a marvellous way of making a fashion statement. When you meet someone the person sees first your face and then looks at your ears…”

Don’t mean a thing, if it ain’t got that bling.

Via The Moodie Report

Touchpad Jacket: Adjust Your iPod From Your Sleeve

Designers have tried before to integrate tech with clothing, mostly resulting in stuff you should buy, stick in a box and sell 20 years from now rather than wear today.

Exception made for Julieta Gayoso’s Indarra line, which includes this Touch Pad Jacket with wireless controls for your iPod that allow wearers to pump up the volume, turn it down or skip tracks while on the move. (The controls even look like Apple icons, so people won’t think you’re randomly poking yourself).

The design’s simple and practical enough to actually wear, with a waterproof finish, zip-out 3M lining and plenty of pockets. The limited-edition numbered topper, which also comes in also comes in “iron moss” and black, retails for about $275. Argentine Gayoso, who started designing tech-friendly clothes in 2006, also offers a line of basics for women.

Smart clothes that actually look smart. Now there’s an idea.

Via Reuters

Louis Vuitton iPod Case

If you’re the logo type, Louis Vuitton has launched a new iPod Widescreen case.
It’ll set you back $290, but hey it’s got “Armagnac leather lining.” And a belt loop.

iPod Massager Lets You Feel the Music

iPod accessory retailer EasyiShop sells a range of products made by OhMiBod designed to let iPod users “feel the music” in ways they might not have previously imagined.

Designed with an audio-enabled integrated microchip that allows the OhMiBod iPod massager to vibrate to the beat and rhythm of the music the user is listening to, this new generation of vibrator is said to combine listening to and feeling music to create an “unbeatable sexual experience,” according to the manufacturer.

OhMiBod’s five different iPod/iPhone vibrators combine a 3′ “freedom cord” with an integrated splitter that connects the vibrator and headphones to any iPod, iPhone, laptop, microphone, electric guitar — virtually any electronic audio output source with a 3.5mm jack — to let the massager vibrate to the beat and rhythm of the music the user is listening to.

The company also maintains an online network called Club Vibe that allows users to share their favorite playlists via the iMix section of the iTunes music store.

Apple Targets “Sneaker Hackers” with DRM Patent for Clothing

nike_plus.pngApple has filed a patent application detailing a method of “pairing a sensor and an authorised garment”, such as “running shoes, shirts or slacks” in hopes of deterring what the company has determined is a disturbing trend toward people “[taking] it upon themselves to remove the sensor from the special pocket of the [iPod-linked] Nike+ shoe and place it at inappropriate locations (shoelaces, for example) or place it on non-Nike+ model shoes.”

Apple sells the Nike+ iPod Sport Kit as a tool for storing data about your workout on your iPod, allowing you to track and analyze your progress toward fitness perfection. As one commenter on Slashdot said about the $30 sensor, “you can also share your workout stats with others, help build community, etc - sort of the antithesis of the “isolated runner with headphones on” kind of thing. Very Web 2.0.”

Under the patent Apple has applied for, companies like Nike could authorise their garments by burying an RFID chip inside it, requiring that chip to activate the sensor. No longer would you be able to use the sensor you paid for with any shoe of your choosing.

Via Slashdot

Confirmed: iPod Touch Can Support VoIP Calls

Cult of Mac has confirmed the newest version of Apple’s iPod Touch contains the hardware necessary to enable free or low-cost phone calls over wi-fi.

touch_tease.pngWith 5 wires connected to the Touch headphone jack (instead of 4 on the previous model), the device now supports the external microphone included with some headsets, according to Kyle Wiens of iFixit, who fully dismantled an iPod Touch on Wednesday.

Speculation about the possibility of VoIP (voice over internet protocol - a method for making and receiving voice communication over a connection to the internet, as opposed to the cellular telephone network) on the iPod Touch arose yesterday when the specifications of new Apple headsets with external mics appeared to include support for the iPod Touch in addition to the new iPod Nano and the 120GB iPod Classic.

“”I’m very excited about the possibility of VOIP on [the Touch],”said Wiens. “Now we just need the software.”

The software may already be here, in fact. TruPhone, a venerable innovator in the VoIP field, already has an iPhone application in the AppStore. Apple has said it would not permit applications that run VoIP using cellular networks, but a purely wi-fi-based calling method could pass muster, making the iPod Touch a little less distinguishable from its iPhone sibling.

External Mic Makes New Apple Headphones Interesting

in_ear_headphones.pngI was immediately intrigued by the new headphones announced at Tuesday’s “big event” in San Francisco. Initially, I was excited by the prospect of the new “in-ear” style that will retail for $79 when they begin shipping next month. I have always found the ear buds on Apple headphones quite uncomfortable, especially for wearing an extended amount of time. The new “in-ear” style seems promising, since they will feature separate woofer and tweeter drivers, which should make for a higher-fidelity listening experience than is available with the standard headphones.

The remote play/pause/skip and volume control available on these new optional accessories (a lower-fidelity version with standard ear buds, available now, sells for $29) is another handy feature, but possibly the most interesting development, which Steve Jobs and many analysts either glossed over or failed to mention entirely, lies in their built-in microphone. At yesterday’s keynote Jobs mentioned in passing that the headset mic will enable voice note recording with the new iPod Nano, which is certainly a value add to that device. But a check of the headphones’ specs on the Apple website indicates they are supported by the iPod Touch and the new 120GB iPod Classic as well.

When I got my first iPod 5 years ago, I longed for a mic/line in so I could record directly to the device and wondered why in the world Apple had passed up the opportunity to produce a cool digital recording device when it was sitting right in front of the design team from the very beginning. Has it finally come to pass?

As usual, the answer is unclear. Comments in a MacRumors forum thread suggest great interest among iPod Touch and iPhone users for the utility of an external microphone, both for the VoIP applications it could enable, as well as for the music recording possibilities (GarageBand Lite, anyone?) it creates. The company makes no claim these new headphones are supported by the iPhone, although it says that iPhone headsets (which also include an external mic) work with iPods.

Stay tuned: when the new high-end headsets become available I’ll be getting a pair to see if my dream of an Apple digital recorder has indeed come true.

Stylish Solar Charger May Reduce Gadget Angst

chargertree.jpg

If you’ve accumulated any amount of gadgetry in the past several years you may consider from time to time the carbon footprint you lay down charging their batteries up every day and overnight.

Well, if designer Vivien Muller ever gets production funding for her concept solar charger, you’ll be able to rest easy and get visitors talking about your impeccable taste in futuristic decor.

Via Gizmodo

AppStore Downloads Top 10 Million

app_store_icon.pngApple reports over 10 million applications downloaded from the AppStore in its first weekend, according to a press release issued by the company today. There may be discord brewing between the company and developers of the applications being distributed in the AppStore, however, as blogger Bret Terpstra writes for The Unofficial Apple Weblog.

Many applications from the App Store are crashing frequently, according to Terpstra, and some veteran developers are pointing the finger at Apple, claiming crash logs indicate a “growing consensus that Apple has released a highly unstable “final” version of the 2.0 firmware.”

Apple Licensing May Contribute to Inflation

annual_inflation_chart.jpgIf it seems prices of the latest iPod and iPhone accessories are rising, you may have Apple’s licensing department to thank, according to a story in Popular Mechanics. Though the company is typically reticent to discuss the details of arrangements such as the one that allows some electronics manufacturers to place a “Made for iPod” designation on their products, managers and decision makers for both retailers and manufacturers indicate Apple’s licensing fees and specially made chips that allow gadgets to work with Apple gear can add 10% or more to the price consumers pay for an item.

Last year, Apple introduced a proprietary authentication chip that works like a silicon key to unlock streaming video functionality on iPhones and iPods and generally authorizes the devices to work with approved accessories. The “auth chip” meant third-party companies wanting to produce iPod-compatible gadgets first had to deal with Apple—the only company selling the chip. Previous-generation iPods could output video over a generic $2 iPod video cable, but new phones and iPods require officially licensed Apple cables—and these can cost up to $50, according to the report.

Apple’s contention is that its authentication technology and licensing protocols, which can entail auditors from Cupertino poring over a company’s books and records to ensure that Apple gets paid for every device sold, helps maintain high quality for products associated with the Apple brand. Some manufacturers complain, on the other hand, they must reduce the quality of their wares in order to pay Apple its share and still keep prices at levels that stimulate consumer demand.

iPhone gaming: a lack of controls?

I’ve been a gamer for a very long time. I distinctly remember my dad helping me to play one of the earliest Space Invader units by lifting me up (what with a diminutive version of your correspondent not being able to see the screen properly) and then pretty much instantly regretting it (what with me being rather heavier than he realized). I’ve devoured games on ZX Spectrums, Commodore 64s, BBC Micros, Amigas, PCs, Macs, and consoles from Atari, Nintendo, Sega, Microsoft and Sony. And although today’s gaming landscape is clearly significantly more conservative and homogenized than that of the 1980s or early 1990s, there are still many gems lurking amongst the dross.

It’s curious to see Apple again taking interest in games. Few will remember the disaster that was the Pippin, a joint production with Bandai that rightfully made #22 on a top 25 worst tech products of all-time list by PC World, and Macs have never really been at the forefront of gaming, with users typically forced to pick up two-year-old PC games at current PC-game prices.

With iPhone, there’s a feeling things might be different this time. Right from the start, Sega was extolling the virtues of the device, demoing a highly competent version of Super Monkey Ball, and reports suggest spec-wise that Apple’s hardware rivals Sony’s PSP and Nintendo’s DS, which are the only two mobile gaming platforms worth a damn. Also, Jobs claims a third of the first wave of applications on the AppStore will be games.

My concern is that the genius of Apple’s lack of physical controls for most applications (thereby enabling context-sensitive controls and keyboards) might be its undoing in the games world. Jailbroken iPhones offer emulators of classic consoles, but the lack of tactile controls renders them borderline unplayable, and although the iPhone’s accelerometer and touch-screen will force (some) developers to create unique and innovative products, there’s a real risk iPhone as a gaming platform will remain a seriously niche concern, by virtue of lacking a D-pad and other ’standard’ controls.

Some might argue that iPhone’s unique controls can only be a good thing, using Nintendo’s Wii and DS consoles as ‘proof’. But while both of those devices have proved staggeringly popular, they offer alternatives to developers. Yes, you can wave the Wii remote around like a loony, or draw on the DS touchscreen, but more typical control methods are also catered for. And it’s pretty obvious that some developers try to shoehorn unwieldy control systems into games (a shocking number of DS games require hateful microphone-based controls at some point) on such consoles because they can. But with the iPhone, they will sometimes have to.

iControlPad

Looking at iPhone gaming demos to date, there’s already a split between games such as Super Monkey Ball using iPhone to fashion highly intuitive controls via tilting, and more traditional games being hamstrung, leading to having to ‘jolt’ your iPhone upwards to make a character jump. A quick glance around the web suggests I’m not alone in wishing iPhone catered for all, rather than those with an ‘accelerometer and tilting’ fetish. One Mac user created a mock-up of a PSX-style controller for iPhone, and the people over at icontrolpad.com (pictured right) have prototyped a device that almost turns iPhone into a PSP-style handheld console.

Unfortunately, any devices along these lines are likely to be limited to jailbroken iPhones—at least for the foreseeable. But here’s hoping Apple takes these ideas on board. For while I’m all for innovation and playing something new, it’d be a shame to restrict iPhone to certain types of games, simply by not giving developers access to a full range of controls, tactile or otherwise.

iCoffee Table

ipod_coffeetable.jpg

Wired.com’s Italian correspondent, Nicole Martinelli, spotted this iCoffee table last week in the lobby of Milan’s Nhow design hotel.

The iPond Combines iPod Shape, Fish Abuse in One Package

Ipond Wideweb  470X310,0

I don’t think I’ll ever get sick of stupid crap vaguely inspired by the iPod. The best of these in recent memory is the iPond, an Australian product that crams a really tiny fish tank — and a Siamese fighting fish — into a weird package that looks sort of like an iPod (and more like a 1G Zune). Oh, and it plays music through a really crummy speaker.

The best part of all of this? The iPond is virtually guaranteed to kill any fish unfortunate enough to get put into the iPond. Fighting fish need 10 liters to live, and the iPond is .65 liters. Oops. The Sydney Morning Herald has the story:

Studies proved fish had memories well beyond a few seconds and were social creatures that experienced pain and boredom, he said.

“The fish in this thing does not look like it has very long to live and it can barely move,” he said.

“Even if it does live it’s not [a] life worth living … it’s really just a torture box.”

Even better? The sound from the speaker leaks inside the tank. So it’s a really loud torture box. I know it’s a little late, but how do I get this on my wishlist?

Via Gizmodo.

Nike+iPod Marks the Future of Advertising?

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Is the future of advertising embedded devices that measure the progress of your life? If the New York Times is right, Nike is already headed in this direction, using its relationship with Apple to move out ahead of the competion. The Nike+iPod Sport Kit is explicitly designed to provide performance feedback. Implicitly, it’s there to make Nike a constant presence in the lives of its users and drive traffic to Nike’s website.

Nike’s global sales have climbed in the last four years — to more than $16 billion from $10 billion. And executives say the new type of marketing is a part of that trend.

The company plans to use the Nike+ idea in other sports categories, which could include basketball, tennis and soccer. While $29 for a Nike+ sensor hardly covers the cost of the device and the site maintenance and customer service, Mr. Edwards coolly points out that Nike+ is as much about marketing as it is about product.

People have complained since the Nike+ launched that it’s only for running. I’m glad to hear that the company is expanding into other sports. If they make a cycling model, I’m there.

Via Quantified Self

Found on Youtube: The Hipster PDA Shuffle


O iPhoneless brethren, I feel your pain. None of us can afford the glorious device, despite our love for Apple. Fortunately, Paul Waite has created an amazing DIY music-playing PDA for the rest of us. All you need is a stack of index cards and an iPod shuffle. He calls it the Hipster PDA Shuffle, and the video introducing it is amazing. AMAZING.

(If you never saw the original, hysterical Hipster PDA article, get thee to 43 Folders!)

New iPods Don’t Play Nice With Video Add-Ons

new-nanos.jpg

Though Apple’s big iPod announcements last week promise to make video playback the new status quo in digital media players, one minor detail got lost amid the excitement. Though the new video nanos, iPod classics, iPod Touches and iPhones are capable of 480p output via a new Component video connection kit, they won’t be capable of working with third-party video accessories released over the last two years, such as those cool portable DVD player lookalikes that were all the rage a few months ago.

According to b, the new iPods’ TV-out feature requires an authentication chip found almost exclusively in Apple accessories, such as the (now-dead) iPod HiFi and the Universal Dock. Otherwise, the menu item is locked out. There is no apparent technical reason for this, just a monetary one. Pretty skeevy of Apple. anyone feeling burned right now?

Speaking about Nike + iPod at Stanford

Nike Ipod

I know this is late notice, but I wanted everyone to know that I would be speaking about the Nike + iPod at the Second International Conference on Persuasive Technology April 26 with my Jump colleague Conrad Wai.

Persuasive tech, if you’re scratching your head right now, is any technology that attempts to persuade its user to do something differently. This includes smoking cessation aids, political attitude adjusters, fitness motivators, with the Nike + iPod Sport Kit obviously being the latter.

Conrad and I are putting a stake in the ground: Persuasive Technologies Should Be Boring.

Anyway, I thought you might want to know. We’ll be posting our paper on the subject to the Web in the next few days, so I’ll hook you up when the time comes.

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iLounge Opens Can of Whoop-Ass on iLoad

Most of you have probably never heard of iLoad, a $300 device designed to rip CDs to iPod without the use of a computer. Granted, it is a high price, but I can see the market need, as many people can’t afford to buy a computer, but at $300, there’s no reason they couldn’t get a computer instead. It’s been pretty niche, but the product’s manufacturer has promoted it fairly aggressively.

As they are wont to do with all things iPod, the venerable iLounge reviewed the little box in a not-so favorable light, and then the fun began. Wingspan, the maker of iLoad, allegedly declared war on iLounge. And that’s when the fun began. Check out this hilarious YouTube video, then head over to iLounge for the full sordid story. It’s well worth your time.

Getting Rid of iLoad and Wingspan: The Full Story | iLounge

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