What it is: Lala is a newish (about a year old) web-based music marketplace, but to brand it as simply that does an extreme disservice to an interesting, innovative Internet destination that, given enough publicity, strong management and bit of good fortune could become the first online music store to give iTunes a real run for its money as a music distributor.
Why it’s cool: When I was a kid growing up in Memphis, Tennessee, I spent uncounted hours in the music listening rooms at the back of Pop Tunes on Summer Avenue, where I discovered the heritage of the city they call the Home of the Blues, and learned about the ground-breaking artists who gave birth to the Blues’ baby, Rock & Roll.
Pop Tunes was a great spot to get in out of the hot summer sun or the cold winter rain, where I could browse the racks, amassing a stack of LPs and 45s, both old and new, and head for one of the four or five sound-proof listening rooms at the back of the store, where I’d listen to my heart’s content before deciding which of the albums or singles my meager allowance or paper route money would buy me any given week.
By the time I left home for college in another of the great music cities in the US - New Orleans - I had a music collection numbering over 1000 lp records and another few hundred 45rpm singles.
What does my ancient music-buying experience have to do with Lala and this review? Join me after the jump, where I try and tie it all together for you.
EOS Wireless has taken the iPod dock - of which there must be hundreds on the market by now - and given it a twist that may appeal to many people who’ve had the desire but not the funds to install a multi-room music system to play music from one central station throughout a home or office space.
We went hands-on with the EOS Wireless Stereo and gave it a thorough listen over the past three weeks and have our considered opinion about this ingenious set-up for you after the jump.
An intrepid software developer has published a thorough memoir that details many reasons why Apple is so far ahead of the field in the mobile applications game, and why Blackberry, Palm and Android will have a hard time catching up any time soon.
Marcus Watkins found himself developing an application for his mobile phone in much the same way that countless other developers undoubtedly realized their inspirations: he was minding his own business when he realized one day his life would improve if his phone could do something that, at the point of his epiphany, it couldn’t.
He did his research, found out there wasn’t an application to meet his needs, realized the size of the potential market for his app in the many millions of people with his phone - a good percentage of whom might find his application useful - and he went to work.
Unfortunately (perhaps) for Watkins, his phone is a Blackberry, but fortunately (for Blackberry users) he persevered, and his story shows just how far behind Apple the other smartphone makers are as the device category enters its third year in existence.
It may take Microsoft three tries to get things right, but the same is also sometimes true of Apple.
The iPhone 3.0 OS — a free update available on Wednesday for all iPhone owners — is a good example. Finally the iPhone has several must-have features it previously lacked, especially tethering, making the 3.0 software an essential upgrade.
But the real pleasure is in the details. The 3.0 software includes a bunch of tweaks and small improvements that makes the iPhone experience extremely slick and polished. It seems silly, but I got as big a kick out of UI tweaks in the iPod interface as show-stoppers like cut-and-paste.
Still, overall, the iPhone 3.0 OS turns the iPhone from a nifty gadget into a real computing device. The iPhone is now truly a pocket Mac for the twenty-first century.
Last fall I bought a 13-inch unibody MacBook, and I fell in love. For the last seven months I’ve been head-over-heels with the machine. But now there’s a new love in my life: a brand new 13-inch MacBook Pro, which is shaping up to be the perfect laptop.
Released last week, Apple’s MacBook Pro 13” is an amazing machine. It’s priced as a starter, but it’s now truly a “Pro” laptop. It’s worthy of real work. It adds many of the “Pro” features previously reserved for its higher-end siblings, but costs hundreds of dollars less.
It now has an awesome, all-day battery; a bright, energy-sipping screen; and a backlit keyboard. Firewire is back, and there’s an indispensible SD Card slot. And yet it starts at just $1,200. For a computer of this quality and power, that’s a steal.
Full review after the jump, including real-world benchmarks and tons of pics.
What it is: Kind of a ‘Sims lite’, set on a primitive island. Canned animations and environment changes can be triggered by touch-screen and motion gestures.
Why it’s good: To be honest, the first time Pocket God ended up on my iPhone, I didn’t think I’d play it much. It had charm, but after ten minutes I was done. However, the Bolt Creative team has now provided a staggering 17 updates to the toy, from new animations to fun minigames. Given that the game is only a buck and updates are free, it’s so far cost just over five cents per revision, and it’s safe to say that many of the updates have provided more than a buck’s worth of entertainment, let alone a nickle’s worth.
Where to get it: Pocket God costs $0.99 on App Store. If you decide to download, don’t read the instructions—just explore and find out what you can do with the island and its inhabitants. The game’s much more fun as a voyage of discovery than something to rush through in a few idle moments.
The first round of Palm Pre reviews are in — and they are generally very positive. The iPhone has a real contender, especially if the Pre comes to Verizon in a few months — a good smartphone on a good network.
The big three gadget reviewers — Walt Mossberg, David Pogue and Ed Baig — all give the Pre very positive reviews, with a few reservations.
Pogue is the most excited. ”One of the world’s best phones,” Pogue says in his enthusiastic New York Times review. Pogue is very positive about the Pre, saying it’s a worthy iPhone contender, despite noting drawbacks like the lack of apps and poor battery life.
Ed Baig of USA Today also gives the Pre a thumbs up, but also notes the lack of apps and battery life. Nonetheless, he says the Pre “stacks up well against Apple’s blockbuster device, and in some ways even surpasses it… Palm has delivered a device that will keep it in the game and give it a chance to star in it.”
“The Pre is a smart, sophisticated product that will have particular appeal for those who want a physical keyboard,” says Mossberg. “It is thoughtfully designed, works well and could give the iPhone and BlackBerry strong competition — but only if it fixes its app store and can attract third-party developers.”
In April, I got terribly excited about Flight Control, an air traffic control arcade-oriented ‘management’ game. The premise is simple: drag aircraft to landing areas. The reality is an intense arcade game where game over is a blink of an eye away.
Recently, I’d heard rumors of updates. But with the original game such a fantastic, simple and polished production, there was the worry that it’d be ruined under a pile of new features. That worry went away on playing Flight Control 1.2, which keeps the original’s gameplay intact but introduces two new airfields and new craft.
The beachside resort is the first new airfield, adding water landings to the mix. Initially, this seems little different to the original game, but the number of craft ramps up rapidly and the revised landing layout is tougher than the original’s.
The real star, though, is the intense and absurdly tricky aircraft carrier level. Military jets move just a tad faster than anything else, and you’re soon not only juggling that, but also a surprising twist when you realise what happens to landing areas on a moving ocean… Frankly, we’ll be shocked to see 10,000+ landing scores on this map for some time to come.
Overall, this is a triumphant update—a classic iPhone game made even better. The fact that it’s still under a dollar [App Store link], for a game that betters most other handheld titles out there, just goes to show what great value Apple’s platform can be for gamers.
TIPS: If you’ve any tips for dealing with the new airfields and getting high scores, please post in the comments below.
What it is: A wee utility for downloading web-page grabs.
Why it’s good: Web Snapper enables you to save unbroken grabs of a website in a variety of formats, exactly as they appear in your browser. This beats direct printing to PDF from the likes of Safari, which rarely retains styling, and Web Snapper also betters its rivals, due to its excellent interface. (That said, if you’re counting the pennies, take a look at donationware effort Paparazzi!, which offers broadly similar functionality.)
Where to get it: Web Snapper is available from the Tasty Apps website, and is priced $14.99.
The first question that should leap to mind is: “Why on earth is CoM reviewing Windows?” Frankly, for many professionals, we have no choice. Many of us have to use Windows software in the course of our jobs, or at a minimum use web applications that require that bane to open standards developers everywhere: Internet Explorer.
There’s no easy way to do this, so lets just rip off the band-aid and see if there’s a scab underneath…
What it is: It’s Dan Gorlin’s Choplifter. With aliens! And a flying saucer!
Why it’s good:It’s Dan Gorlin’s Choplifter. With aliens! And a flying saucer!
…
Oh, all right, then—if that’s not enough for you, here’s why Saucelifter is great. It takes a fab classic arcade game (rescue groups of hostages from the enemy, avoiding your adversary’s vehicles and projectiles), subverts videogame conventions by having you piloting a UFO and saving alien buddies from nasty humans, and dresses the entire thing in beautiful vector-style graphics. Add a dollop of humor (”squishing of captives will desist immediately!” barks the tutorial if you land on hapless aliens) and beautifully calibrated tilt/multitouch controls and you have a minor iPhone classic, updating a 27-year-old gameplay concept that still appeals today.
Where to get it: Saucelifter’s available via the App Store, and there’s more information at the Saucelifter website. At the time of writing, the game’s on sale for just 99 cents—a bargain unless brilliantly updated Apple II classics make you cry.
Despite touting its green credentials in new TV ads, Apple is ranked fairly low in Greenpeace’s latest survey of green electronics.
Greenpeace’s quarterly green scorecard was released on Wednesday, and while Apple got high marks for reducing toxic chemicals, it got low marks for not supporting global recycling initiatives or using more recycled plastics.
Overall, Apple scored [...]
Counterfeit iPhones have come a long way. They’re now almost identical to original iPhones, fooling bargain hunters on sites like eBay.
Look at the video below from Dana Stibolt, founder of MacMedics, who was given a fake iPhone bought on the auction site.
At first glance, it’s almost identical to current models, from the touchscreen to the [...]
In a move that’s a bit like thumbing his brush at the lawyers who sent a nastygram when we mistakenly reported David Hockney’s gallery artworks were created on his iPhone, the artist is offering free downloads of three wallpapers made on his device.
The unsigned trio of flower paintings from the 72-year-old pop artist maestro — [...]
Remember when Lonnie told you about an easy, fool-proof way to turn on iPhone tethering in the US? Well, there’s a way, way easier method, and it’s much, much more foolproof.
Simply point Mobile Safari to http://help.benm.at, select your country, download the profile for your carrier, and install. The settings menu will add an Internet Tethering [...]